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Old Jun 14, 2006, 11:09 AM // 11:09   #61
Desert Nomad
 
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.... This thread should be titled, "why should i let (good/bad) player into my group".

There are peopel in this thread that have ideas and options that make for good players, but then there are all the instances of people bringing up bad players.

It really boils down to what options you want in your group. Assassins can perform some of the options in other professions while dealing damage, but are better at dealing with enemies one at a time instead of enmass like other professions. It is a preference issue really, because there is alot of class cross over.
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Old Jun 14, 2006, 01:33 PM // 13:33   #62
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Quote:
Originally Posted by wilebill
Vecte, you obviously know ten times more about dagger builds than I do. I stand in awe. I'm responding only to the problem of getting into casual player groups when you need to.

I'm an A/R and getting into groups is much easier if you advertise yourself as a "Critical Barrage Archer with Interrupts lfg" -- which actually is an excellent damage-dealing build with 13 crit, 12 marksmanship, and 10 shadow for Refuge.

This is also very effective for henching, and makes it easy to take out healers at range. I've henched all over Mourning Veil Falls, the Morostav Trail, and the road down to Amatz Basin with it, and also many quests and missions including Raisu Palace.

You can add a pet and get Beast Mastery up to about 9 by dropping crit to 8 and taking a point or so out of shadow. I've got a Dire Tiger. Advertising yourself as "Critical Barrage Archer with interrupts and Dire Tiger" gets you into even the most stubbornly anti-assassin groups, because they want to see the Dire Tiger! The pet helps control aggro and the pet's damage about equals the loss in crits by dropping the attribute, so, it's six of one, half a dozen of the other. Besides, the pet is fun!
You should get a crab and name him Billy! That would be pretty swoot.

Yea, I have had some ideas running through my head for builds for an A/R. I'm usually against using a secondary prof with the assassin, but there seems to be some light there. A dagger build featuring Tiger's Fury could be nasty. I have also been looking at a Deadly Arts/Beast Mastery build, but I'll do that a little later.
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Old Jun 15, 2006, 03:21 PM // 15:21   #63
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The thing that all assassins are designed to do, is jump into the fight, smack the squishies around a bit(my current build runs between 250 and 400 damage in 5 attacks) then hop back outta the fight, rinse and repeat. It's not that hard to understand, an assassin can't tank. That's the biggest problem.
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Old Jun 16, 2006, 11:29 AM // 11:29   #64
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Quote:
Originally Posted by Xaero Gouki Kriegor
i completed the game on my assassin, to tel you the truth, it was the msot challenging thing i have ever done in my life on gw, heres a challenge for you folks, GO THROUGH THE GAME AS AN ASSASSIN AND ALWAYS USE HUMAN GROUPS, whoever could complete this task withotu ever using henchies, i would like to congradulate them.
i did and i never got complains about me

i mostly sticked to protecting the casters if somthing comes thru you can kill it varry fast .
basicly if you want somthing killed fast get an assassin they have insane burst damge
any non warrior can be killed in 3 sec / 5 sec

i also had a time i specialised in killing warriors jagged strik > fox fang > twisting fangs > seeping wound > basicly stack conditions and run!

Last edited by Galgaras; Jun 16, 2006 at 12:02 PM // 12:02..
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Old Jun 17, 2006, 06:36 PM // 18:36   #65
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I go A/W, use +5 armor daggers, bring Watch Yourself for +20 armor and Flurry means I can permanently keep Watch Yourself up, plus I'm landing criticals like crazy and getting all that lovely energy back, plus extra damage.

Use Return if things get tough and jump back to the monk.

Assassins don't suck... the people playing them do.
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Old Jun 18, 2006, 05:12 PM // 17:12   #66
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Sum say A/R make better ranged bow attackers and R/A make better Melee attackers. A/R using critical strikes with bow attacks greatly increases damage. R/A would be great becuz a few have said the energy on the assassins is a problem. SO why not turn to EXPERTISE. And a few have said they cant take to many hits. Well they cant...neither can rangers. But maybe, add in the Rangers evasive stances and u got a good melee goer.

As far as getting into a group. It will stay hard and there is nothing u can do about it. There are sum good assassins that:
1) let the tank go in first, taking all the hits. Then assassin goes in and does as much damage as possible.
AND
2)Know when they are the new target (if the tank dies or if enemy switches target) so that they know when to escape without being slaughtered.

So i cant give u a way to tell what assassins are good and which are bad. U cant tell if they pull their own weight or not.
DON'T BLAME THE CLASS, BLAME THE PLAYERS. Assassins can be usefull if played right, the problem is: IT'S HARD TO FIND A "GOOD" ASSASSIN.
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Old Jun 22, 2006, 03:18 AM // 03:18   #67
Desert Nomad
 
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Oy so painful reading alll this so I stopped at page two. ok Im just gonna anhswer the OP's Q I am tired of raving tonight.
1) Insane damage to a single target
2)Picking off casters (kill the monk kill the team)
3) NOT GETTING HIT

My personal cookie cutter after the GPS update
AoD+GLS+GPS+HoO+FS+TF this works for keeping my energy up along with the prepping of crit eye. It works wonder in both PvE and PvP I also can actually lead into a battle with AoD then jump backl before I get hit.

3) ask him if he know's he's not a tank, ask him who he intends to kill if he says "everything" give him the retard sign. Finally ask him if he thinks he can stay alive if the monk dies and why if he says "just cuz I can" retard sign if he says "because ima run like hell" then kudos to him

also I know that alotta people say to watch out for A/Mo's but ima A/Mo (Kirin Hanryuu) and I just have A'mo for the mending to have an enchant and to deal with my vamp weap (Shiro's Blades FTW).

Above and beyond this I want to tell you guys a story about my sin ina mission called Gyala Hatchery, First off the three main people in this story are me, a necro, and an asshole noob monk who thinks he's better than anyone else. Throughout the fight I only died twice and that was at the end when I solo'ed a juggernaut and the entire group turned on me while I was weak, then when the afflicted attacked because the greedy butt monk decided to steal some items and died. Ok now with the story, throughout the entire fight this necro kept dying and dying and dying, the punky little monk said nothing. I died and I hear "noob" from this little elitist bum. I dealt with it because I didnt want to do this mission again. The entire mission I was AoDing in and out and rarely got hit, and this is also why teleporting doesn't suck. Moral of the story is(prepare for corny saying), don't judge a book by its cover, always read into it. if an assassin does their job they are invaluable for headhunting and not a liability at all.
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Old Jun 22, 2006, 03:19 AM // 03:19   #68
Desert Nomad
 
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Forgot to say, some people just "have the secondary" like my necro MM I have a R secondary but I don't use any ranger skills, the secondary is just there because I have to have one.
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Old Jun 22, 2006, 10:38 AM // 10:38   #69
Desert Nomad
 
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Quote:
Originally Posted by Kijik Oni Hanryuu
Forgot to say, some people just "have the secondary" like my necro MM I have a R secondary but I don't use any ranger skills, the secondary is just there because I have to have one.
Well i play A/Mo for the res as i do with every class that doesnt use their secondary, as i believe everyone should do. The only problem is people see you and think your a tanking assasin when the real reason is they die more often than me and its up to me to res them...
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Old Jun 22, 2006, 12:31 PM // 12:31   #70
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I generally also go A/Mo for the res... It's a pain to get in a lot of groups, even if you're good at what you do.

Heck, I PLAY an assassin and hate to have other assassins in my group... The boards are maybe 1% or less of the player population. Something like 1/50 of that is the assassin forum. That means I have something like a 0.2/100 chance of getting a "good" assassin. Oddly enough, whenever I run barrager, people love it. AoE Bleed + Vamp ftw. Who cares about a 2 energy cost barrage if my barrage does more damage, ignores most armor, and costs a net of generally 0-1 energy or *gains* me a pt of energy?
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